I am a 3D, VFX, and real-time artist from Berlin with 18 years of professional experience across various industries. Throughout most of my career, I have worked as a freelancer, navigating a wide range of projects, styles, platforms, and media. It has been an exciting journey, full of twists and turns. If you’re interested, you can read below about some of the key moments that have shaped my path to where I am today.
In 2006, I began working as a 3D artist at a small studio in Bremen, Germany, called House of Tales, which specialized in creating point-and-click adventure games.
In 2009, I founded my own company, Polygonfabrik, where we focused on asset creation for games while also taking on projects from more traditional media studios.
Through that, I entered the automotive industry, where I worked for some time in Volkswagen's R&D department.
Cars only lead to more cars. Cars, cars, cars. However, I had the pleasure of combining the gaming world with the automotive industry by creating a PlayStation VR game and a driving simulator for BMW Welt in Munich.
Through this experience, I delved deeply into the field of VR and began working for a company called Neomento. They develop VR therapy software to help people with conditions such as fear of heights, alcohol use disorder, agoraphobia, social anxiety, and claustrophobia. For the first time, my work had a profound meaning and the potential to genuinely help people.
After 17 years of working in 3D art -modeling, texturing, and animating — I can say I’ve seen it all. Well, at least a lot of it. In 2023, I began learning VFX and Houdini, taking the following year off to focus solely on mastering it. I’m still at it, as 2024 isn’t over yet. Right now, I’m learning, growing as a Houdini artist, and actively looking for a job in the VFX industry — or any field that needs Houdini expertise.
The journey continues…